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Una vez más, aquí tenemos a los 10 finalistas del último concurso. El ganador tendrá su carta implementada en megametateki.com! Y además habrá sacado una carta de la carpeta. O no.

Como siempre, recordamos que vuestras votaciones se premiarán con puntos que entrarán en vigor cuando acabemos con todas las facciones.

Además, uno de los votantes de la carta ganadora pasará directamente a la final del siguiente concurso y podrá influir en el diseño final de la carta ganadora. Atención: En este sorteo tendrás más posibilidad cuanto antes hayas votado.

Ya hay ganador: El caballero de los Stickers

#5 Mance’s Encampment (Mance Rayder support)

Neutral.
Location. Cost 4.
The north
Reduce the cost of ambushing each Wildling Character by one
Challenges Action: Kneel Mance’s Encampment to reveal the top 5 cards from your deck. You may chose a Wildling and add it to your hand shuffle your deck, if you revealed Mance Rayder this way you may instead put it in play.

Enhorabuena! En los próximos días tendrás análisis de tu carta, su implementación en megametateki.com, y el feedback de los que te votaron.

Por otro lado, entre los que votaron a la carta ganadora hay un afortunado que pasará directamente a la final del siguiente concurso: Nacho Cueto! Además podrá modificar la carta ganadora antes de su implementación en www.megametateki.com

Concurso

Mucha suerte a todos!

#1 Champion of the arena (Vaes Tolorro support)

Targaryen. Leal.
Event. Cost 1.
Meereen
Challenges action: Choose a character you own and control and have it gain 1 power. Until the end of the phase that character doesn’t kneel to attack in military challenges. At the end of the phase, kill that character.

#2 Beyond the wall (Journey to Oldtown support)

The Night's Watch. Leal.
Location. Cost 3.
The north
Reaction: When a Nw character you control is removed from the game, kneel Beyond The Wall to choose other card in play with lower printed cost and remove it for the game.

#3 The Chosen One (Mance Rayder support)

Neutral.
Attachment. Cost 0.
Condition
Faction card only.
Action: Kneel your faction card to search a character with the Wildling and King trait in your deck and put it in your hand.
Marshalling action: Sacrifice The Chosen One to reduce in X the next Wildling character you marshall. X is the number of Wildling characters you control.

#4 Non kneelers (Mance Rayder support)

Neutral.
Character. Cost 2. Strength 2.
Army. Wildling.
If you control three or more wildling characters every plot you reveal gains the winter trait.
No attachments except weapon.

#5 Mance’s Encampment (Mance Rayder support)

Neutral.
Location. Cost 4.
The north
Reduce the cost of ambushing each Wildling Character by one
Challenges Action: Kneel Mance’s Encampment to reveal the top 5 cards from your deck. You may chose a Wildling and add it to your hand shuffle your deck, if you revealed Mance Rayder this way you may instead put it in play.

#6 Three-Tooth (Ten Towers Galley support)

Greyjoy. Leal.
Character. Cost 3. Strength 2.
House Harlaw. Steward
Reaction: After a location is knelt by a card effect gain X gold where X is equal to the cost of that location (Limit 2 per round).

#7 Greyscale (Vaes Tolorro support)

Targaryen. Leal.
Attachment. Cost 0.
Condition
Attached character gains renown.
Attached character gets -1 STR for each power token on it.

#8 Raven-winged helm (Mance Rayder support)

Neutral.
Attachment. Cost 1.
Item
Wildling character only.
If attached character is Mance Rayder he gains +2 STR.
Attached character gains stealth.
Reaction: When a Wildling character enters play during the challenge phase attach raven-winged helm to that character.

#9 Ten Towers (Ten Towers Galley support)

Greyjoy. Leal.
Location. Cost 1.
House Harlaw. Iron Islands.
Each card discarded for reserve is removed from the game instead.

#10 Oakenshield (Journey to Oldtown support)

The Night's Watch. Leal.
Location. Cost 3.
The North
Reaction: After a character who has left the game due to a card effect returns to the game, knell Oakenshield to activate his reaction as if it was marshaled, played, or put into play.
+1 Reserve.