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Time for voting! The judges have chosen these 10 designs for the finals. Anyone can now participate with their vote & feedback filling the voting form. The winner will be able to polish the card using the feedback and get it ready to be implemented in www.megametateki.com. Good luck!

Winner: Kaworu

#2 Copper Link

Martell. Non-loyal.
Attachment. Cost 1.
Item.
Shadow (0)
Only Maester characters.
Reaction: After you play an event, stand the last character you have knelt before playing the event.

(Limit 2 per round)

Congrats! Several voters guessed the synergy you were thinking about: Maestre Kendry! You will receive your voters feedback in order to polish your card before having it implemented and before this blog review.

Voting

Just fill the form below choosing your card and giving your feedback. The winner will be able to use your comments to change the card before having it implemented.

Deadline – August 21th

Voting bonus

One of the winner voters will be chosen randomly to make the cut of the next contest finals. They also will be able to decide the final card stats before its implementation.

The finalists

NOTE: You cannot vote yourself

#1 Ser Rolly Duckfield

Targaryen. Non-loyal.
Character. Cost 4. Strength 3.
Knight. Kingsguard
Shadows (3).
Reaction: After Ser Rolly Duckfield comes out of shadows, choose a King or Lord character. Until the end of the phase, that character cannot be killed.
«Duck will die for me if need be, and that’s all I require in my Kingsguard.» -Aegon Targaryen

#2 Copper Link

Martell. Non-loyal.
Attachment. Cost 1.
Item.
Shadow (0)
Only Maester characters.
Reaction: After you play an event, stand the last character you have knelt before playing the event.

(Limit 2 per round)

#3 In the name of my heirs.

Greyjoy. Non-loyal.
Event. Cost 2.
History, Legend
Challenges Action: Kill a character you controll to search a loyal character in your deck or discard pile and put it into play.At the end of the challenge phase discard that character (cannot be saved).

#4 Arianne's Conspirators

Martell. Non-loyal.
Character. Cost 3. Strength 3.
Guard
Interrupt: When a character would be returned to your hand, discard Arianne’s Conspirators from your hand to choose an opponent. That opponent must fulfill the return if able.

#5 Young John Mudd

Targaryen. Non-loyal.
Character. Cost 3. Strength 4.
Mercenary. Knight.
Reaction: after Young John Mudd enters play roll a dice.
If the result was 1, choose and discard one mercenary card from play.
If the result was 2, 3 or 4, choose 2 cards in your discard pile and add them to your hand.
If the result was 5 Young John Mudd gains renown.
If the result was 6 choose a Lady, ally or companion character owned by an opponent. Take control of it.

#6 Marcas de Dorne

Martell. Non-loyal.
Location. Cost 3.
Dorne
Reaction: After a character loses all its icons, kneel Marcas de Dorne to return that character to its owner’s hand.

#7 Doran Martell

Martell. Non-loyal.
Character. Cost 6. Strength 4.
Lord.
Reaction: After a Martell character enters play under your control choose two characters. Until the end of the phase, one of those characters loses an icon of your choice and the other gains it. (Max twice per round).
Action: Kneel your faction card to put a Martell character with cost 3 or lower into play from your hand. At the end of the phase, if that card is still in play, discard it from game.
+1 Reserve.

#8 Tower of Glimmering

Greyjoy. Non-loyal.
Location. Cost 2.
Iron Islands. House Harlaw.
Action: Kneel a House Harlaw character to draw a card, or stand a House Harlaw character to choose an opponent. That player draws a card. (limit once per round.)
Challenges Action: Choose a player whose hand size is equal to his or her reserve value. Until the end of the phase, cards cannot leave or enter that player’s hand.

#9 Chain

Targaryen. Non-loyal.
Character. Cost 4. Strength 5.
Mercenary. Storyteller.
Reaction: after Chain enters play roll a dice.
If the result was 1 kneel him.
If the result was 2, 3 or 4, Chain gains an intrigue icon and intimidate.
If the result was 5 you can put into play from your hand a character with printed cost 5 or lower.
If the result was 6 you gain 2 gold, draw a card and you can initiate an ability with the word «dice» in it.

#10 Beans

Targaryen. Non-loyal.
Character. Cost 2. Strength 2.
Mercenary
Reaction: after you complete a search effect, toss a coin and call it.
f you guess it right, you can repeat the search effect ignoring the costs, otherwise return the card(s) you searched and revealed to your deck and shuffle your deck.
Choose the card (only 1) you think this design tries to do the synergy with. If you guess it right your vote will count x3. One of the winner voters will make the next contest cut and will be able to modify the winner card stats / Si adivinas la carta (solo 1) con la que este diseño intenta hacer sinergia, tu voto valdrá x3. Uno de los votantes de la carta ganadora pasará a la final del siguiente concurso y podrá modificar los stats de la carta ganadora.
In case you vote the winner card, this will be sent to the winner designer. / En caso de que votes a la carta ganadora, esto se enviará al diseñador ganador.
This is important for coming rewarding points which will be shared among all the contest participants (designer, judges or voters). / El mail es importante para el proximo sistema de puntos que será repartido entre todos los participantes (diseñadores, jueces o votantes).