Time for voting! The judges have chosen these 10 designs for the finals. Anyone can now participate with their vote & feedback filling the voting form. The winner will be able to polish the card using the feedback and get it ready to be implemented in www.megametateki.com. Good luck!
Winner: Kaworu
#2 Copper Link
Only Maester characters.
Reaction: After you play an event, stand the last character you have knelt before playing the event.
(Limit 2 per round)
Congrats! Several voters guessed the synergy you were thinking about: Maestre Kendry! You will receive your voters feedback in order to polish your card before having it implemented and before this blog review.
Voting
Just fill the form below choosing your card and giving your feedback. The winner will be able to use your comments to change the card before having it implemented.
Deadline – August 21th
Voting bonus
One of the winner voters will be chosen randomly to make the cut of the next contest finals. They also will be able to decide the final card stats before its implementation.
The finalists
NOTE: You cannot vote yourself
#1 Ser Rolly Duckfield
Reaction: After Ser Rolly Duckfield comes out of shadows, choose a King or Lord character. Until the end of the phase, that character cannot be killed.
«Duck will die for me if need be, and that’s all I require in my Kingsguard.» -Aegon Targaryen
#2 Copper Link
Only Maester characters.
Reaction: After you play an event, stand the last character you have knelt before playing the event.
(Limit 2 per round)
#3 In the name of my heirs.
#4 Arianne's Conspirators
#5 Young John Mudd
If the result was 1, choose and discard one mercenary card from play.
If the result was 2, 3 or 4, choose 2 cards in your discard pile and add them to your hand.
If the result was 5 Young John Mudd gains renown.
If the result was 6 choose a Lady, ally or companion character owned by an opponent. Take control of it.
#6 Marcas de Dorne
#7 Doran Martell
Action: Kneel your faction card to put a Martell character with cost 3 or lower into play from your hand. At the end of the phase, if that card is still in play, discard it from game.
+1 Reserve.
#8 Tower of Glimmering
Challenges Action: Choose a player whose hand size is equal to his or her reserve value. Until the end of the phase, cards cannot leave or enter that player’s hand.
#9 Chain
If the result was 1 kneel him.
If the result was 2, 3 or 4, Chain gains an intrigue icon and intimidate.
If the result was 5 you can put into play from your hand a character with printed cost 5 or lower.
If the result was 6 you gain 2 gold, draw a card and you can initiate an ability with the word «dice» in it.
#10 Beans
f you guess it right, you can repeat the search effect ignoring the costs, otherwise return the card(s) you searched and revealed to your deck and shuffle your deck.
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